Posts Tagged skill

Standard Epic Flying Mounts

Actually you’d already be able to learn the artisan riding skill (300) once you reach level 70 but in most cases you won’t have enough gold by then :-). It’s by far the most expensive skill in the game and offers no discount… no matter how much reputation you’ve got with the various fractions. If you’re proud owner of – now better seat yourself – 5,000 gold you can learn it at different places. Compared to that fortune the standard epic flying mount is a real bargain with just 200 gold. I recently could finally afford the artisan riding skill + the standard epic flying mount *yeeehaaa*. Just like before with the upgrade from a standard land mount to an epic land mount, you basically take the standard flying mount in an armored and better looking version with much more speed: 60% –> 280% flying speed. Druids have to complete a quest in order to learn the swift flying form by the way.

If you’ve got enough reputation with a sepcific fraction you can also buy a special epic flying mount instead. But in this post I just wanna show you the standard epic flying mounts for the Alliance as well as Horde.

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Normal Flying Mounts

I’m actually having my normal flying mount already since I first reached level 70 but until now I’ve always forgotten to publish a post about it on my blog :-). A recent comment reminded though (thanks paldin 🙂 ) and now I wanna make up for it ;-).

Once you reached level 70, you can obtain your very own normal flying mount in Wildhammer Stronghold (Alliance) or in Shadowmoon Village (Horde) in the zone Shadowmoon Valley in the Outland. I just hope you saved some gold before you’re attemping to get one :P. While the flying mount itself is pretty cheap (100g) the Expert Riding Skill costs you 800g! Yes, you read correctly :-): 800g in order to be able to fly within the Outland… and the Outland only! You won’t be able to use your flying mount in the old territories such as Kalimdor or the Eastern Kingdoms… just that you know.

Both Alliance and Orc Druids have the advantage of being able to learn how to fly already at level 68 for just 7g at their trainer. Once learned they can transform themselves instantly into flying mounts and have no need for a separate mount (100g) nor the Expert Riding Skill (800g). Yeah I know sounds pretty fair, doesn’t it :P?

Horde Druid Flight Form

Horde Druid Flight Form

Horde - Twany Windrider

Horde - Twany Windrider

Horde - Blue Windrider

Horde - Blue Windrider

Horde - Green Windrider

Horde - Green Windrider

Alliance Druid Flight Form

Alliance Druid Flight Form

Alliance - Golden Gryphon

Alliance - Golden Gryphon

Alliance - Snowy Gryphon

Alliance - Snowy Gryphon

Alliance - Ebon Gryphon

Alliance - Ebon Gryphon

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Protection Warrior Talent Build 3.0.2

I’ve done something similar already when I leveled my protection warrior under WoW 2.4.3 and thought about giving a recommendation with the new WoW version 3.0.2 as well. Perhaps it helps you a bit if you read my article about the old protection warrior talent build first, because now I’m gonna go straight to the point without much explanation. Furthermore I’ve explained the changes between 2.4.3 and the new 3.0.2 build here. Please remember: there’s no such thing as THE perfect talent build! The one you see below is rather MY PERSONAL opinion for a very defensive protection warrior. There are ways to make him more aggressiv and damage-dealing but I chose to be a walking fortress instead of a damage-dealer.

Level 10-14: Deflection. Whenever you successfully parry you don’t lose health and got the opportunity to use your Revenge ability. This talent is similar to Anticipation with the difference that you theoretically “get hit”, thus gaining more rage in comparison to a dodge.

Level 15-17: Improved Thunder Clap. Very important skill to threat/tank multiple mobs at the same time.

Level 18-22: Shield Specialization. You’re after all a tank who uses a shield, so update this one asap ;-).

Level 23-27: Anticipation. I hear all the time that people suggest not to upgrade this talent as a tank. The major argument is that a tank needs to get hit often in order to gain rage. Why this is basically true, the whole argument sucks in my opinion. Anticipation is good for 3 reasons: a) the less you get hit the less damage you sustain… and believe me high level mobs hit hard! b) the more often you evade an attack the more often you can use your Revenge ability, which causes a huge amount of threat and deals a great deal of damage. And c) whenever you encounter a boss in a raid and/or instance, you really don’t have to worry about running low on rage :-)!

Level 28: Last Stand. Very important health boost, which can be a life-safer!

Level 29-30: Shield Mastery. Similar to Shield Specialization: you’re a tank, so use your shield and update all skills with that :-).

Level 31-32: Improved Revenge. It’s debatable whether or not to update your Revenge skill now or at all at any time, but I think it’s a must-have!

Level 33-37: Toughness. Again, it’s debatable whether or not to update it now, but I think it’s crucial for a protection warrior.

Level 38-40: Puncture. Just like Improved Sunder Armor before, this skill is very useful in my opinion.

Level 41-42: Gag Order. I loved the old Improved Shield Bash already but this skill even increases your Shield Slam damage. So in my opinion very usefull indeed!

Level 43: Concussion Blow. I actually don’t use this skill very often but you need it in order to advance further within the talent-tree ;-).

Level 44: Improved Spell Reflection 1 of 2. This is very useful, but I’d first invest just one skill point to be able to get going.

Level 45: Vigilance. Great skill for instances and party-play… a must-have!

Level 46-48: Focused Rage. Like before, very useful.

Level 49-50: Improved Defence Stance. For you’re in defense stance all the time anyway, it’d be a good idea to update it :-).

Level 51-53: Vitality. Always good to have an extra strength- and stamina-bonus.

Level 54: Improved Spell Reflection 2 of 2. Now you can spend your second skill point here.

Level 55: Devastate. One of my favorite skills, a must-have!

Level 56: Warbringer. New and very effective as an opening move. With the Charge skill you can run towards a mob, stun it and generate rage at the same time.

Level 57-59: Critical Block. Very interesting skill for your Shield Slam ability.

Level 60-61: Damage Shield. Great new skill for a tank with a shield. Whenever you take damage or block, you deal damage to your opponent.

Level 62-64: Sword and Board. Perfect addition for your Revenge and Shield Slam abilites.

Level 65: Shockwave. Similar to Concussion Blow but stuns multiple targets at the same time.

Level 66-70: One-Handed Weapon Specialization. As a tank with only one one-handed-weapon equipped, this is your perfect talent to increase damage and threat.

Level 71-72: Improved Charge. To be able to charge into your enemy is a very great and useful ability. With this talent you gain 10 additional rage points for your tanking abilities.

Level 73-75: Incite. For you’re gonna use your Thunder Clap ability all the time anyway, it’d be pretty neat to increase your chance to land a critical hit with it by 15% to do more damage and cause more threat. Furtermore this talent also effects your Heroic Strike as well as Cleave ability.

Level 76-78: Armored to the Teeth. The last 5 talent points are pretty difficult to spend in my opinion. I personally suggest to spend 3 talent points to take the additional 3 attack power for every 180 armor you’ve got.

Level 79-80: Cruelty. After that you could spend your remaining 2 talent points into Cruelty to get an additional 2% chance to strike a critical hit with melee weapons. A lot of people prefer to skip Armored to the Teeth completely and invest all 5 points into Cruelty instead but I personally like it better this way. If you’re in doubt just experiment a little to find out what talent tree fits your way of playing most.

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Protection Warrior Talent Build 2.4.3

For everyone who’s thinking about starting a new tank, or better put a protection warrior, I’d like to give my personal recommendation on how to spend your precious talent points :-). Please bear in mind that everything in this post is just MY PERSONAL recommendation! There might be others who claim that to be complete bullsh**. There’s no such thing as THE perfect talent build, just different point of views ;-). Also I wanna warn you about something with my build: I’m deeply commited to being a tank, therefore I do not fancy the idea about leveling as a fury or arms warrior until a certain level just to unlearn all skills and relearn them again to be a tank later. From the beginning on I was leveling as a protection warrior only and enjoyed it! Sure it takes longer and sometimes it’s not as much fun as if being a classic damage-dealer. But it’s also fun to be a walking fortress without fearing to die any minute just because you accidently attracted one or two mobs too many :-).

Level 10-14: Some might say that you should start with the Protection tree right away but in my opinion it’s better to complete the two Arms skills frist. Apart of the obvious advantage of not being hit when parrying a blow Deflection also has the benefit of feeding your Revenge skill whenever you successfully parried.

Level 15-17: Improved Thunder Clap is one of the most important skills throughout the entire game and should definately be updated very soon! It has lots of advantages but the greatest is the fact that it’s the only warrior skill to threat multiple mobs at the same time (I don’t count Challenging Shout with its 10 mins cooldown). Furthermore it does some damage to up to four mobs and slows their attack speed, which means less damage.

Level 18-22: From now on you’ll be using your talent points in the Protection tree for a long time ;-). Your first 5 points should therefore go into Anticipation.

Level 23-27: The next skill to learn should be Shield Specialization. If you’re not using a shield already, do it NOW ;-)!

Level 28-32: Now we reach already the first debatable step in the Protection tree. Some say to wait with this skill for later, I recommend to go ahead and learn Toughness immediately. At maximum you’ll get 10% extra armor on your items. 10% extra armor can mean up to 10% less damage ;-).

Level 33: In my opinion you should first learn Last Stand. For 20 sec. it grants you a very important 30% extra health boost which can be a life saver in a lot of situations. It’s just one talent point but can mean the difference between success and failure.

Level 34: Next on your list should be Improved Shield Block. As a tank your main tool is your shield so one of your main priorities is every skill connected to it.

Level 35-37: Whenever there’s a way to increase your threat generation you should use it. Defiance not only does that but also gives you an increased expertise.

Level 38-39: For me this was quite a hard decision because now you’re facing two very important skills which you wanna update immediately. But slightly more important is Improved Taunt. Whenever you’re in an instance you’re gonna use Taunt very often so you’ll need every reduction you can get!

Level 40-42: Finally you can reduce the rage cost of one of your most important skills: Sunder Armor/Devastate. With Improved Sunder Armor you save 3 rage points which can be used elsewhere while in combat.

Level 43-44: Improved Shield Bash is pretty useful when fighting any kind of spell casting mob. It gives you the guarantee to silence your target for 3 sec. if you hit it successfully with your shield.

Level 45: This talent point seems like a waste, which it honestly was for me, but unfortunately you really need it for another very important skill. So go ahead and spend 1 point on Concussion Blow in order to get Shield Slam later. Some say that the 5 sec. stun can give you an important break where you can either flee to safety or be healed by one of your group mates but I still don’t like Concussion Blow :-).

Level 46-47: Your next aim should be to acquire Shield Slam as fast as possible. Therefore I recommend to just invest 2 points into Shield Mastery first. Once you’ve learned Shield Slam you can invest the last point into Shield Mastery.

Level 48: With 30 points in your Protection tree you can finally learn THE threat generating skill of all: Shield Slam. This is an absolute must have, for no other skill produces as much threat as this one!

Level 49: Now it’s time to fill the last point of your Shield Mastery skill, thus giving your shield the ability to absorb 30% of your damage taken.

Level 50-52: The next very useful investment you should do is Focused Rage. With that you reduce the rage cost of all your offensive skills by 3, which can mean the world in lots of situations.

Level 53-57: Vitality is your next obligatory step in becoming the ultimate tank :-). This skill increases your total stamina by 5% and your strength by 10%.

Level 58: Now that you’ve got 40 points in your Protection tree you can learn the awesome upgrade to Sunder Armor: Devastate. This skill not only reduces the armor of your target and generates threat like Sunder Armor, it also does damage… and quite a lot as well!

Level 59-63: Again, it’s debatable how to proceed next. You can either invest your talent points in Improved Defensive Stance or, what I recommend, spend them on One-Handed Weapon Specialization first. The greater your damage when using a one-handed weapon the more threat you generate ;-).

Level 64-66: Your next step should be to build up your defense against magical attacks, therefore invest into Improved Defensive Stance to reduce spell damagen taken by 6%.

Level 66-70: From now on it’s really very difficult to say how you should spend your last 4 talent points. Some would suggest to use them in the Fury tree on Cruelty to receive a 4% higher chance of getting a critical strike in order to gain more threat. Others might say it’s better to invest them into the worst case skill upgrade Improved Shield Wall to increase your Shield Wall ability by 5 sec. and some might suggest to use them on Improved Revenge to give your Revenge skill the 45% chance of stunning your target for 3 secs. That’s really up to you but I’m gonna spend my last 4 points to fill Improved Shield Wall completely and to update Improved Revenge to 2 of 3 points.

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