Old vs. New Protection Warrior Talent Build

One of the major changes in the latest 3.0 patch was the different talent tree. Lots of new skills got added and some already existing ones were (slightly) altered. In my opinion 99% of those changes were absolutely awesome and great for every Protection Warrior :-)! I now wanna show you the changes in more detail.

+++ ARMS-TREE +++

  • Deflection (5/5): no changes.

+++ FURY-TREE +++

  • Armored to the Teeth (0/3): this skill didn’t exist at all and increases your attack power by 3 for every 180 armor you’ve got (at maximum).

+++ PROTECTION-TREE  +++

  • Shield Specialization (5/5): pretty much the same as in 2.4.3 but you now get 2 rage points instead of 1 for every block.
  • Improved Thunder Clap (3/3): this skill has been in the Arms-Tree before and increased the damage by 100% instead of now 30%.
  • Anticipation (5/5): now it increases your chance to dodge by 5% instead of increasing your defense skill by 20.
  • Last Stand (1/1): no changes.
  • Improved Revenge (2/2): now it increases the damage of your Revenge skill by 20% (before: no increase at all), gives you a 50% chance to stun your target (before: 45%) and only has 2 skill points at maximum instead of 3.
  • Shield Mastery (2/2): before you could spend 3 skill points on this skill and had no reduction of your Shield Block ability at all.
  • Toughness (5/5): now this skill additionally reduces the duration of all movement slowing effects by 30%.
  • Puncture (3/3): this is the exact same skill as Improved Sunder Armor, just with a different name.
  • Improved Spell Reflection (2/2): this one reduces the chances of you being hit by spells by 4% and once you use this skill, it will reflect the first spell cast against your 4 closest party memebers.
  • Concussion Blow (1/1): this skill now deals 426 damage (based on your attack power) as well.
  • Gag Order (2/2): this is similar to the old Improved Shield Bash skill but also increases the damage of your Shield Slam ability by 10% as well as counts for your Heroic Throw ability.
  • One-Handded Weapon Specialization (5/5): no changes.
  • Improved Defensive Stance (2/2): before you could spend 3 skill points here and now you even have a 100% chance to become Enraged (increasing your melee damage by 10% for 12 secs.) when you successfully block, parry or dodge.
  • Vigilance (1/1): this is completely new and reduces the damage taken of your group or raid by 3% as well as transfers 10% of their threat to you. Furthermore your Taunt cooldown refreashes every time one of them gets hit. Lasts for 30 mins. and can only be used on one target at a time.
  • Focused Rage (3/3): no changes.
  • Vitality (3/3): no you only have to spend 3 instead of 5 points into that skill. Furthermore your Strength and Stamina increases by 6% (before: Stamina = 5%, Strength = 10%) while you also get 6 Expertise points.
  • Devastate (1/1): more or less the same but now you only add 24 damage for each Sunder Armor application instead of 35.
  • Warbringer (1/1): completely new skill. This one lets you use your Charge ability in defense stance as well, giving you a great opening-move.
  • Critical Block (3/3): completely new skill. Here your successful blocks have a 30% chance to block double the normal amount while increasing your chance to critically hit with your Shield Slam ability by an additional 15%.
  • Sword and Board (3/3): completely new skill. Increases the critical strike chance of your Devastate ability by 15% and when you Devastate or Revenge ability deals damage, it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
  • Damage Shield (2/2): completely new skill. Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
  • Shockwave (1/1): completely new skill. Sends a wave of force in front of the warrior, causing 449 damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.

1 Comment »

  1. […] explanation. Furthermore I’ve explained the changes between 2.4.3 and the new 3.0.2 build here. Please remember: there’s no such thing as THE perfect talent build! The one you see below is […]

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