Archive for Guide

Zangarmarsh

The second zone in the Outland is called Zangarmarsh and has the level 60-64. Perhaps it’s just me but it really reminds me of Star Wars’ Dagobah… just without Yoda ;-). Also there are some mobs walking around which have a pretty close resemblance to those Walkers in Half Life 2. You can see them in the video at about 1:20. I liked the zone but was more anxious to finally get to the zones afterwards, Terokkar Forest and Nagrand.

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Protection Warrior Talent Build

For everyone who’s thinking about starting a new tank, or better put a protection warrior, I’d like to give my personal recommendation on how to spend your precious talent points :-). Please bear in mind that everything in this post is just MY PERSONAL recommendation! There might be others who claim that to be complete bullsh**. There’s no such thing as THE perfect talent build, just different point of views ;-). Also I wanna warn you about something with my build: I’m deeply commited to being a tank, therefore I do not fancy the idea about leveling as a fury or arms warrior until a certain level just to unlearn all skills and relearn them again to be a tank later. From the beginning on I was leveling as a protection warrior only and enjoyed it! Sure it takes longer and sometimes it’s not as much fun as if being a classic damage-dealer. But it’s also fun to be a walking fortress without fearing to die any minute just because you accidently attracted one or two mobs too many :-).

Level 10-14: Some might say that you should start with the Protection tree right away but in my opinion it’s better to complete the two Arms skills frist. Apart of the obvious advantage of not being hit when parrying a blow Deflection also has the benefit of feeding your Revenge skill whenever you successfully parried.

Level 15-17: Improved Thunder Clap is one of the most important skills throughout the entire game and should definately be updated very soon! It has lots of advantages but the greatest is the fact that it’s the only warrior skill to threat multiple mobs at the same time (I don’t count Challenging Shout with its 10 mins cooldown). Furthermore it does some damage to up to four mobs and slows their attack speed, which means less damage.

Level 18-22: From now on you’ll be using your talent points in the Protection tree for a long time ;-). Your first 5 points should therefore go into Anticipation.

Level 23-27: The next skill to learn should be Shield Specialization. If you’re not using a shield already, do it NOW ;-)!

Level 28-32: Now we reach already the first debatable step in the Protection tree. Some say to wait with this skill for later, I recommend to go ahead and learn Toughness immediately. At maximum you’ll get 10% extra armor on your items. 10% extra armor can mean up to 10% less damage ;-).

Level 33: In my opinion you should first learn Last Stand. For 20 sec. it grants you a very important 30% extra health boost which can be a life saver in a lot of situations. It’s just one talent point but can mean the difference between success and failure.

Level 34: Next on your list should be Improved Shield Block. As a tank your main tool is your shield so one of your main priorities is every skill connected to it.

Level 35-37: Whenever there’s a way to increase your threat generation you should use it. Defiance not only does that but also gives you an increased expertise.

Level 38-39: For me this was quite a hard decision because now you’re facing two very important skills which you wanna update immediately. But slightly more important is Improved Taunt. Whenever you’re in an instance you’re gonna use Taunt very often so you’ll need every reduction you can get!

Level 40-42: Finally you can reduce the rage cost of one of your most important skills: Sunder Armor/Devastate. With Improved Sunder Armor you save 3 rage points which can be used elsewhere while in combat.

Level 43-44: Improved Shield Bash is pretty useful when fighting any kind of spell casting mob. It gives you the guarantee to silence your target for 3 sec. if you hit it successfully with your shield.

Level 45: This talent point seems like a waste, which it honestly was for me, but unfortunately you really need it for another very important skill. So go ahead and spend 1 point on Concussion Blow in order to get Shield Slam later. Some say that the 5 sec. stun can give you an important break where you can either flee to safety or be healed by one of your group mates but I still don’t like Concussion Blow :-).

Level 46-47: Your next aim should be to acquire Shield Slam as fast as possible. Therefore I recommend to just invest 2 points into Shield Mastery first. Once you’ve learned Shield Slam you can invest the last point into Shield Mastery.

Level 48: With 30 points in your Protection tree you can finally learn THE threat generating skill of all: Shield Slam. This is an absolute must have, for no other skill produces as much threat as this one!

Level 49: Now it’s time to fill the last point of your Shield Mastery skill, thus giving your shield the ability to absorb 30% of your damage taken.

Level 50-52: The next very useful investment you should do is Focused Rage. With that you reduce the rage cost of all your offensive skills by 3, which can mean the world in lots of situations.

Level 53-57: Vitality is your next obligatory step in becoming the ultimate tank :-). This skill increases your total stamina by 5% and your strength by 10%.

Level 58: Now that you’ve got 40 points in your Protection tree you can learn the awesome upgrade to Sunder Armor: Devastate. This skill not only reduces the armor of your target and generates threat like Sunder Armor, it also does damage… and quite a lot as well!

Level 59-63: Again, it’s debatable how to proceed next. You can either invest your talent points in Improved Defensive Stance or, what I recommend, spend them on One-Handed Weapon Specialization first. The greater your damage when using a one-handed weapon the more threat you generate ;-).

Level 64-66: Your next step should be to build up your defense against magical attacks, therefore invest into Improved Defensive Stance to reduce spell damagen taken by 6%.

Level 66-70: From now on it’s really very difficult to say how you should spend your last 4 talent points. Some would suggest to use them in the Fury tree on Cruelty to receive a 4% higher chance of getting a critical strike in order to gain more threat. Others might say it’s better to invest them into the worst case skill upgrade Improved Shield Wall to increase your Shield Wall ability by 5 sec. and some might suggest to use them on Improved Revenge to give your Revenge skill the 45% chance of stunning your target for 3 secs. That’s really up to you but I’m gonna spend my last 4 points to fill Improved Shield Wall completely and to update Improved Revenge to 2 of 3 points.

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The Dark Portal

The moment I was waiting for since I first started WoW finally emerged: I entered The Dark Portal and went to the legendary Outland. I’ve heard so much already in advance about its greatness and how easy it’s gonna get to obtain new, very powerful equipment compared to the “old” continents. The quests are supposed to be much more fun while giving you very profitable rewards and lots of gold at the same time. Furthermore I’ve heard that the mobs as well as the instances are rumored to be a lot harder too. Well, that fact might be compensated due to your improved equipment and experience :P.

I haven’t played that much since entering The Dark Portal and am still questing in the first zone, Hellfire Peninsula, but so far I can tell already: it’s all true :-)! The quests are even more thrilling and interesting than the old ones, the mobs are a lot tougher, you get quite a sum of gold for even rather fast and easy quests, the atmosphere in general is very tense and gives you a feeling of “Call of Duty” and the rewards… ahhhh… the rewards are so great as well :P! During the first ten quests or so I was constantly replacing my equipment with new parts… and my old equipment wasn’t even that bad ;-).

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Great Green Elekk

Yes, I finally hit level 60 and with it the possibility to purchase my new level 60 mount, the Great Elekk. Apart of the fact that it looks even cooler than my old one (yes that is possible :P) it also gives me a 100% speed boost instead of the 60% boost from all level 40 mounts. First I’m gonna show you an overview of the other level 60 mounts. After that you’ll see me hitting level 60 and getting my new mount, a Great Green Elekk.

Blood Elf - Hawkstrider

Bloodelf Hawkstrider

Dwarf - Ram

Dwarf Ram

Gnome - Mechanostrider

Gnome Mechanostrider

Human - Horse

Human Horse

Night Elf - Nightsaber

Night Elf Nightsaber

Orc - Wolf

Orc Wolf

Paladin - Mount

Paladin Mount

Tauren - Kodo

Tauren Kodo

Troll - Raptor

Troll Raptor

Undead - Skeletal Horse

Undead Skeletal Horse

Warlock - Mount

Warlock Mount

And finally the video about the Great Green Elekk. By the way: no comments about the song… I loved them when I was a teenager :P!

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Un’Goro Crater

I really like the level 48-55 zone Un’Goro Crater. It might be because of its similarity to Stranglethorn Vale (jungle-style) or because of the feeling of being in Michael Crichton’s Jurassic Park :-). Anyway, I decided to give you a little glimpse of what to expect in this great zone. While there try doing the chain quest The Videre Elixir, which is a tribute to Nintendo’s Zelda game series.

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Patch 2.4 is out

Just in case you haven’t heard already or didn’t play yesterday/today: Blizzard has released the 2.4 patch (291 MB) today. The patch notes can be found here. For me there aren’t that many important changes.

“The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.”

–> This probably means a lot of updating and tweaking :-)

“The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.”

–> While this sounds pretty cool, for sometimes I don’t really remember all people in my friends list :P

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Classes in WoW: Warrior

 Warrior

Warrior

Advantages

  • Can be skilled as tank or damage dealer
  • As tank
    • Primary tank in WoW
    • Most effective against hard hitting mobs
    • Has the skill Taunt which directs the focus of a mob to oneself
  • As damage dealer
    • Great melee damage
  • Can wear all armor types and use almost all weapons (except wands)
  • Lots of health
  • Uses rage instead of mana (generates when hit by or when hitting mobs)
  • Strong PvP character (with healer support even stronger)

Disadvantages

  • As tank
    • Leveling in solo play can be slow
  • No healing spells/skills (except Draenei)
  • Limited buffs for party members

Available races

  • Draenei
  • Humans
  • Dwarves
  • Night Elves
  • Gnomes
  • Orcs
  • Tauren
  • Trolls
  • Undead

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Classes in WoW: Warlock

 Warlock

Warlock

Advantages

  • Very good solo player character
  • Very effective and powerful in dealing long distance damage
  • Damage over time (DoT) spells
  • Can summon and control demons
  • Can create Healthstones (very good health package)
  • Can summon other party members
  • No need for a mount, can summon it free of charge (has to complete a quest though)

Disadvantages

  • Very poor in melee combat
  • Rather little health, thus hard to stay alive
  • Needs soulshards in order to use some spells/skills
  • Lots of skills/spells and the control over the demon can make him hard to handle

Available races

  • Blood Elves
  • Humans
  • Gnomes
  • Orcs
  • Undead

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Classes in WoW: Shaman

 Shaman

Shaman

Advantages

  • Can be skilled as healer or damage dealer
  • As healer
    • Very good healing capabilities for multiple characters
  • As damage dealer
    • Lots of damage in PvE; less in PvP
  • Great party support due to totems (similar to buffs)
  • Has buff to walk on and breath under water
  • Can resurrect others and even himself (after battle)
  • Can transform into a fast travelling animal (40% speed boost) without the need for a mount

Disadvantages

  • Totems don’t last long when attacked directly
  • Totem management can be tricky
  • Depends greatly on mana for both offensive and defensive skills
  • Buffs are very limited in time and range
  • Difficult to control threat generation

Available races

  • Draenei
  • Orcs
  • Tauren
  • Trolls

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Classes in WoW: Rogue

 Rogue

Rogue

Advantages

  • Very good melee damage dealer
  • Stealth ability to reach places other classes can’t reach as easily
  • Ability to open treasure chests and pick locks
  • Effective in fleeing mobs
  • Uses focus instead of mana

Disadvantages

  • No party buffs
  • No healing skills/spells
  • Can’t wear heavy armor
  • Can be hard to stay alive

Available races

  • Blood Elves
  • Humans
  • Dwarves
  • Night Elves
  • Gnomes
  • Orcs
  • Trolls
  • Undead

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